Used to position the icons in the menue from the Category.
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Used to position the icons in the menue from the Category.
◆ Awake()
| void CategoryManager.Awake |
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| ) |
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inlineprivate |
◆ GetAllIconBehaviors()
| void CategoryManager.GetAllIconBehaviors |
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| ) |
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inlineprivate |
Retrieves all the Icon Behaviors from their Categories
◆ PositionCategories()
| void CategoryManager.PositionCategories |
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inlineprivate |
Positions the categories.
◆ PositionCategoriesAfter()
| IEnumerator CategoryManager.PositionCategoriesAfter |
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float |
time | ) |
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inlineprivate |
Positions the categories after a delay.
- Returns
- The categories after.
- Parameters
-
| time | Requires a float value of delay. |
◆ SetupMenu()
◆ Start()
| void CategoryManager.Start |
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| ) |
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inlineprivate |
◆ categories
| GameObject [] CategoryManager.categories |
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private |
◆ categoryPosition
| Vector2 CategoryManager.categoryPosition |
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private |
◆ instance
◆ previousCategory
| Category CategoryManager.previousCategory |
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private |
◆ uIIconBehaviors
◆ Instance
The documentation for this class was generated from the following file: