Handle the linerenderers between the skeleton joints.
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| Transform[] | nextJoint |
| | The joints that will be connected by the line renderer. More...
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Handle the linerenderers between the skeleton joints.
◆ LateUpdate()
| void DrawLineBetweenJoints.LateUpdate |
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Draws out the skeleton with line renderers.
if useWrist is true it will need one extra postion, and if usePalm is true it will use two extra positions.
◆ Start()
| void DrawLineBetweenJoints.Start |
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◆ lineRenderer
| LineRenderer DrawLineBetweenJoints.lineRenderer |
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◆ nextJoint
| Transform [] DrawLineBetweenJoints.nextJoint |
The joints that will be connected by the line renderer.
◆ usePalm
| bool DrawLineBetweenJoints.usePalm |
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Set to true if the joints is palm.
◆ useWrist
| bool DrawLineBetweenJoints.useWrist |
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Set to true if the joints is the wrist.
The documentation for this class was generated from the following file: