Handles the UI, FPS, version, licence etc. More...
Public Member Functions | |
| void | ToggleUIElement (GameObject givenObject) |
| Toggles the visibility of a Gameobject. More... | |
| void | UpdateFPSText () |
| Updates the text field with the calculated Frames Per Second value. More... | |
| void | UpdateProcessingTime () |
| Updates the text field with the calculated processing time value. More... | |
| void | ToggleShowLicenseInfo () |
| Toggles the visibility of Showing the licenseInformation More... | |
| void | HandleManoMotionManagerInitialized () |
| Shows the current version of the SDK. More... | |
Private Member Functions | |
| void | Awake () |
| void | DisplayInformationAfterManoMotionProcessFrame () |
| Displays information from the ManoMotion Manager after the frame has been processed. More... | |
Private Attributes | |
| bool | _showLicenseInfo |
| Text | FPSValueText |
| Text | processingTimeValueText |
| Text | versionText |
| Text | credits |
| Text | daysLeft |
| Text | licenseEnd |
| GameObject | licenseInfoGizmo |
Handles the UI, FPS, version, licence etc.
|
inlineprivate |
|
inlineprivate |
Displays information from the ManoMotion Manager after the frame has been processed.
|
inline |
Shows the current version of the SDK.
|
inline |
Toggles the visibility of Showing the licenseInformation
|
inline |
Toggles the visibility of a Gameobject.
| givenObject | Requires a Gameobject |
|
inline |
Updates the text field with the calculated Frames Per Second value.
|
inline |
Updates the text field with the calculated processing time value.
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |