Used to position the icons in the menue from the Category.  
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Used to position the icons in the menue from the Category. 
◆ Awake()
  
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          | void CategoryManager.Awake | ( |  | ) |  |  | inlineprivate | 
 
 
◆ GetAllIconBehaviors()
  
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          | void CategoryManager.GetAllIconBehaviors | ( |  | ) |  |  | inlineprivate | 
 
Retrieves all the Icon Behaviors from their Categories 
 
 
◆ PositionCategories()
  
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          | void CategoryManager.PositionCategories | ( |  | ) |  |  | inlineprivate | 
 
Positions the categories. 
 
 
◆ PositionCategoriesAfter()
  
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          | IEnumerator CategoryManager.PositionCategoriesAfter | ( | float | time | ) |  |  | inlineprivate | 
 
Positions the categories after a delay. 
- Returns
- The categories after.
- Parameters
- 
  
    | time | Requires a float value of delay. |  
 
 
 
◆ SetupMenu()
◆ Start()
  
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          | void CategoryManager.Start | ( |  | ) |  |  | inlineprivate | 
 
 
◆ categories
  
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          | GameObject [] CategoryManager.categories |  | private | 
 
 
◆ categoryPosition
  
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          | Vector2 CategoryManager.categoryPosition |  | private | 
 
 
◆ instance
◆ previousCategory
  
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          | Category CategoryManager.previousCategory |  | private | 
 
 
◆ uIIconBehaviors
◆ Instance
The documentation for this class was generated from the following file: