Handles the visualization for the hand contour. More...
 
 | Public Member Functions | |
| void | ShowContour () | 
| This will calculate the new ContourPoints and set the positions of the LineRenderer.  More... | |
| Private Member Functions | |
| void | Start () | 
| If no linerenderer is set this will get the Linerenderer from the GameObject  More... | |
| Private Attributes | |
| LineRenderer | contourLineRenderer | 
| Line renderer for drawing the hand contour.  More... | |
| TrackingInfo | trackingInfo | 
| ManoMotion Tracking information.  More... | |
| Vector3[] | newContourPoints = new Vector3[200] | 
| Vector3[] that will store modified contour points to show on screen  More... | |
| int | amountOfContourPoints | 
| The amount of contour points used for the contour each frame.  More... | |
Handles the visualization for the hand contour.
| 
 | inline | 
This will calculate the new ContourPoints and set the positions of the LineRenderer.
| 
 | inlineprivate | 
If no linerenderer is set this will get the Linerenderer from the GameObject
| 
 | private | 
The amount of contour points used for the contour each frame.
| 
 | private | 
Line renderer for drawing the hand contour.
| 
 | private | 
Vector3[] that will store modified contour points to show on screen
| 
 | private | 
ManoMotion Tracking information.