Handle the linerenderers between the skeleton joints.  
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| Transform[] | nextJoint | 
|  | The joints that will be connected by the line renderer.  More... 
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Handle the linerenderers between the skeleton joints. 
◆ DrawOutJointLInes()
  
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          | void DrawLineBetweenJoints.DrawOutJointLInes | ( |  | ) |  |  | inlineprivate | 
 
Draws out the skeleton with line renderers. 
if useWrist is true it will need one extra postion, and if usePalm is true it will use two extra positions.
 
 
◆ LateUpdate()
  
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          | void DrawLineBetweenJoints.LateUpdate | ( |  | ) |  |  | inlineprivate | 
 
 
◆ Start()
  
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          | void DrawLineBetweenJoints.Start | ( |  | ) |  |  | inlineprivate | 
 
 
◆ lineRenderer
  
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          | LineRenderer DrawLineBetweenJoints.lineRenderer |  | private | 
 
 
◆ nextJoint
      
        
          | Transform [] DrawLineBetweenJoints.nextJoint | 
      
 
The joints that will be connected by the line renderer. 
 
 
◆ usePalm
  
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          | bool DrawLineBetweenJoints.usePalm |  | private | 
 
Set to true if the joints is palm. 
 
 
◆ useWrist
  
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          | bool DrawLineBetweenJoints.useWrist |  | private | 
 
Set to true if the joints is the wrist. 
 
 
The documentation for this class was generated from the following file: