Tools that can be used to get information adapted to the screen size. More...
 
 | Public Member Functions | |
| Vector3 | CalculateScreenPosition (Vector3 Point, float depth) | 
| Calculates the new position in relation to the screen.  More... | |
| Vector3 | CalculateNewPosition (Vector3 Point, float depth) | 
| Calculates the new position in relation to the main camera.  More... | |
| Vector3 | CalculateNewPositionSkeletonPosition (Vector3 Point, float depth) | 
| Calculates the new position in relation to the main camera, for the skleleton Joitns.  More... | |
| Vector3 | CalculateNewPositionDepth (Vector3 Point, float depth) | 
| Calculates the new position with depth in relation to the main camera.  More... | |
| void | OrientMeshRenderer (MeshRenderer meshRenderer) | 
| Properly orients a MeshRenderer in order to be displayed properly  More... | |
| Data Fields | |
| SupportedOrientation | currentOrientation | 
| Static Public Attributes | |
| static Action | OnOrientationChanged | 
| Protected Member Functions | |
| void | Awake () | 
| Properties | |
| static ManoUtils | Instance  [get] | 
| Private Member Functions | |
| void | Start () | 
| void | Update () | 
| void | CheckForScreenOrientationChange () | 
| Checks for changes on the orientation of the device.  More... | |
| Vector3 | VectorAbs (Vector3 vector) | 
| Retrieve the absolute values of a Vector3  More... | |
| Private Attributes | |
| Vector3 | correction_ratio = Vector3.one | 
| Camera | cam | 
| Static Private Attributes | |
| static ManoUtils | instance | 
Tools that can be used to get information adapted to the screen size.
| 
 | inlineprotected | 
| 
 | inline | 
Calculates the new position in relation to the main camera.
| Point | Requires a Vector3 point | 
| depth | Requires the float value of depth | 
| 
 | inline | 
Calculates the new position with depth in relation to the main camera.
| Point | Requires a Vector3 point | 
| depth | Requires the float value of depth | 
| 
 | inline | 
Calculates the new position in relation to the main camera, for the skleleton Joitns.
| Point | Requires a Vector3 point | 
| depth | Requires the float value of depth | 
| 
 | inline | 
Calculates the new position in relation to the screen.
| Point | Requires a Vector3 point | 
| depth | Requires the float value of depth | 
| 
 | inlineprivate | 
Checks for changes on the orientation of the device.
| 
 | inline | 
Properly orients a MeshRenderer in order to be displayed properly
| meshRenderer | Mesh renderer. | 
| 
 | inlineprivate | 
| 
 | inlineprivate | 
| 
 | inlineprivate | 
Retrieve the absolute values of a Vector3
| vector | Requires a Vector3 value. | 
| 
 | private | 
| 
 | private | 
| SupportedOrientation ManoUtils.currentOrientation | 
| 
 | staticprivate | 
| 
 | static | 
| 
 | staticget |