Handles the background mesh and displays the camera iamge.  
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Handles the background mesh and displays the camera iamge. 
◆ DisplayBackground()
  
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          | void ManoVisualization.DisplayBackground | ( | Texture2D | backgroundTexture, |  
          |  |  | MeshRenderer | backgroundMeshRenderer |  
          |  | ) |  |  |  | inlineprivate | 
 
Projects the texture received from the camera as the background 
- Parameters
- 
  
    | backgroundTexture | Requires the texture captured from the camera |  | backgroundMeshRenderer | Requires the MeshRenderer that the texture will be displayed |  
 
 
 
◆ HandleVisualizationOfUpdatedFrame()
  
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          | void ManoVisualization.HandleVisualizationOfUpdatedFrame | ( |  | ) |  |  | inlineprivate | 
 
Update the visualization after the manomotion frame is processed by the SDK. 
 
 
◆ InstantiateManomotionMeshes()
  
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          | void ManoVisualization.InstantiateManomotionMeshes | ( |  | ) |  |  | inlineprivate | 
 
Creates the meshes needed by the different Manomotion Layers and also parents them to the scene's Main Camera 
 
 
◆ SetHandsSupportedByLicence()
  
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          | void ManoVisualization.SetHandsSupportedByLicence | ( |  | ) |  |  | inlineprivate | 
 
Set the maximum number of hands that can be simultaneously detected by Manomotion Manager based on the licence, only 1 hand is supporetd. 
 
 
◆ Start()
  
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          | void ManoVisualization.Start | ( |  | ) |  |  | inlineprivate | 
 
 
◆ ToggleObjectVisibility()
  
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          | void ManoVisualization.ToggleObjectVisibility | ( | GameObject | givenObject | ) |  |  | inlineprivate | 
 
Toggles the visibility of the given gameobject 
- Parameters
- 
  
    | givenObject | Requires a gameObject |  
 
 
 
◆ _backgroundMeshRenderer
  
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          | MeshRenderer ManoVisualization._backgroundMeshRenderer |  | private | 
 
 
◆ _showBackgroundLayer
  
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          | bool ManoVisualization._showBackgroundLayer |  | private | 
 
 
◆ cam
  
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          | Camera ManoVisualization.cam |  | private | 
 
 
◆ handsSupportedByLicence
  
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          | int ManoVisualization.handsSupportedByLicence = 1 |  | private | 
 
 
◆ manomotionGenericLayerPrefab
  
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          | GameObject ManoVisualization.manomotionGenericLayerPrefab |  | private | 
 
 
◆ ShowBackgroundLayer
  
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          | bool ManoVisualization.ShowBackgroundLayer |  | getset | 
 
 
The documentation for this class was generated from the following file: