Handles the UI, FPS, version, licence etc. More...
 
 | Public Member Functions | |
| void | ToggleUIElement (GameObject givenObject) | 
| Toggles the visibility of a Gameobject.  More... | |
| void | UpdateFPSText () | 
| Updates the text field with the calculated Frames Per Second value.  More... | |
| void | UpdateProcessingTime () | 
| Updates the text field with the calculated processing time value.  More... | |
| void | ToggleShowLicenseInfo () | 
| Toggles the visibility of Showing the licenseInformation  More... | |
| void | HandleManoMotionManagerInitialized () | 
| Shows the current version of the SDK.  More... | |
| Private Member Functions | |
| void | Awake () | 
| void | DisplayInformationAfterManoMotionProcessFrame () | 
| Displays information from the ManoMotion Manager after the frame has been processed.  More... | |
| Private Attributes | |
| bool | _showLicenseInfo | 
| Text | FPSValueText | 
| Text | processingTimeValueText | 
| Text | versionText | 
| Text | credits | 
| Text | daysLeft | 
| Text | licenseEnd | 
| GameObject | licenseInfoGizmo | 
Handles the UI, FPS, version, licence etc.
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 | inlineprivate | 
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 | inlineprivate | 
Displays information from the ManoMotion Manager after the frame has been processed.
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 | inline | 
Shows the current version of the SDK.
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 | inline | 
Toggles the visibility of Showing the licenseInformation
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 | inline | 
Toggles the visibility of a Gameobject.
| givenObject | Requires a Gameobject | 
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 | inline | 
Updates the text field with the calculated Frames Per Second value.
| 
 | inline | 
Updates the text field with the calculated processing time value.
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 | private | 
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 | private | 
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 | private | 
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 | private | 
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 | private | 
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 | private | 
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 | private | 
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 | private |