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enum | ManoClass { ManoClass.NO_HAND = -1,
ManoClass.GRAB_GESTURE = 0,
ManoClass.PINCH_GESTURE = 1,
ManoClass.POINTER_GESTURE = 2
} |
| Manoclass is the core block of the Gesture Classification. More...
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enum | HandSide { HandSide.None = -1,
HandSide.Backside = 0,
HandSide.Palmside = 1
} |
| The HandSide gives the information of which side of the hand is being detected with respect to the camera. More...
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enum | ManoGestureTrigger {
ManoGestureTrigger.NO_GESTURE = -1,
ManoGestureTrigger.CLICK = 1,
ManoGestureTrigger.GRAB_GESTURE = 4,
ManoGestureTrigger.DROP = 8,
ManoGestureTrigger.PICK = 7,
ManoGestureTrigger.SWIPE_LEFT = 1001,
ManoGestureTrigger.SWIPE_RIGHT = 1000,
ManoGestureTrigger.SWIPE_DOWN = 1003,
ManoGestureTrigger.SWIPE_UP = 1002,
ManoGestureTrigger.RELEASE_GESTURE = 3
} |
| Trigger Gestures are a type of Gesture Information retrieved for a given frame when the user perfoms the correct sequence of hand movements that matches to their action. More...
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enum | ManoGestureContinuous {
ManoGestureContinuous.NO_GESTURE = -1,
ManoGestureContinuous.HOLD_GESTURE = 1,
ManoGestureContinuous.OPEN_HAND_GESTURE = 2,
ManoGestureContinuous.OPEN_PINCH_GESTURE = 3,
ManoGestureContinuous.CLOSED_HAND_GESTURE = 4,
ManoGestureContinuous.POINTER_GESTURE = 5
} |
| Similar to Manoclass Continuous Gestures are Gesture Information that is being updated on every frame according to the detection of the hand pose. More...
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enum | LeftOrRightHand { LeftOrRightHand.NO_HAND = -1,
LeftOrRightHand.LEFT_HAND = 0,
LeftOrRightHand.RIGHT_HAND = 1
} |
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