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| enum | ManoClass { ManoClass.NO_HAND = -1, 
ManoClass.GRAB_GESTURE = 0, 
ManoClass.PINCH_GESTURE = 1, 
ManoClass.POINTER_GESTURE = 2
 } | 
|  | Manoclass is the core block of the Gesture Classification.  More... 
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| enum | HandSide { HandSide.None = -1, 
HandSide.Backside = 0, 
HandSide.Palmside = 1
 } | 
|  | The HandSide gives the information of which side of the hand is being detected with respect to the camera.  More... 
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| enum | ManoGestureTrigger { ManoGestureTrigger.NO_GESTURE = -1, 
ManoGestureTrigger.CLICK = 1, 
ManoGestureTrigger.GRAB_GESTURE = 4, 
ManoGestureTrigger.DROP = 8,
 ManoGestureTrigger.PICK = 7, 
ManoGestureTrigger.SWIPE_LEFT = 1001, 
ManoGestureTrigger.SWIPE_RIGHT = 1000, 
ManoGestureTrigger.SWIPE_DOWN = 1003,
 ManoGestureTrigger.SWIPE_UP = 1002, 
ManoGestureTrigger.RELEASE_GESTURE = 3
 }
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|  | Trigger Gestures are a type of Gesture Information retrieved for a given frame when the user perfoms the correct sequence of hand movements that matches to their action.  More... 
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| enum | ManoGestureContinuous { ManoGestureContinuous.NO_GESTURE = -1, 
ManoGestureContinuous.HOLD_GESTURE = 1, 
ManoGestureContinuous.OPEN_HAND_GESTURE = 2, 
ManoGestureContinuous.OPEN_PINCH_GESTURE = 3,
 ManoGestureContinuous.CLOSED_HAND_GESTURE = 4, 
ManoGestureContinuous.POINTER_GESTURE = 5
 }
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|  | Similar to Manoclass Continuous Gestures are Gesture Information that is being updated on every frame according to the detection of the hand pose.  More... 
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| enum | LeftOrRightHand { LeftOrRightHand.NO_HAND = -1, 
LeftOrRightHand.LEFT_HAND = 0, 
LeftOrRightHand.RIGHT_HAND = 1
 } | 
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