Handle the linerenderers between the skeleton joints.
More...
|
Transform[] | nextJoint |
| The joints that will be connected by the line renderer. More...
|
|
Handle the linerenderers between the skeleton joints.
◆ DrawOutJointLInes()
void DrawLineBetweenJoints.DrawOutJointLInes |
( |
| ) |
|
|
inlineprivate |
Draws out the skeleton with line renderers.
if useWrist is true it will need one extra postion, and if usePalm is true it will use two extra positions.
◆ LateUpdate()
void DrawLineBetweenJoints.LateUpdate |
( |
| ) |
|
|
inlineprivate |
◆ Start()
void DrawLineBetweenJoints.Start |
( |
| ) |
|
|
inlineprivate |
◆ lineRenderer
LineRenderer DrawLineBetweenJoints.lineRenderer |
|
private |
◆ nextJoint
Transform [] DrawLineBetweenJoints.nextJoint |
The joints that will be connected by the line renderer.
◆ usePalm
bool DrawLineBetweenJoints.usePalm |
|
private |
Set to true if the joints is palm.
◆ useWrist
bool DrawLineBetweenJoints.useWrist |
|
private |
Set to true if the joints is the wrist.
The documentation for this class was generated from the following file: