Handles the UI, FPS, version, licence etc. More...
Public Member Functions | |
void | ToggleUIElement (GameObject givenObject) |
Toggles the visibility of a Gameobject. More... | |
void | UpdateFPSText () |
Updates the text field with the calculated Frames Per Second value. More... | |
void | UpdateProcessingTime () |
Updates the text field with the calculated processing time value. More... | |
void | ToggleShowLicenseInfo () |
Toggles the visibility of Showing the licenseInformation More... | |
void | HandleManoMotionManagerInitialized () |
Shows the current version of the SDK. More... | |
Private Member Functions | |
void | Awake () |
void | DisplayInformationAfterManoMotionProcessFrame () |
Displays information from the ManoMotion Manager after the frame has been processed. More... | |
Private Attributes | |
bool | _showLicenseInfo |
Text | FPSValueText |
Text | processingTimeValueText |
Text | versionText |
Text | credits |
Text | daysLeft |
Text | licenseEnd |
GameObject | licenseInfoGizmo |
Handles the UI, FPS, version, licence etc.
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inlineprivate |
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inlineprivate |
Displays information from the ManoMotion Manager after the frame has been processed.
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inline |
Shows the current version of the SDK.
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inline |
Toggles the visibility of Showing the licenseInformation
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inline |
Toggles the visibility of a Gameobject.
givenObject | Requires a Gameobject |
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inline |
Updates the text field with the calculated Frames Per Second value.
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inline |
Updates the text field with the calculated processing time value.
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private |
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private |
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private |
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private |
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private |
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private |
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private |
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private |