Example of how to make a script to grab objects. Can change between grabbing with open/closed hand or pinch.  
◆ GrabType
◆ DropObject()
  
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          | void ManoMotion.SimpleGrabber.DropObject | ( |  | ) |  |  | inlineprivate | 
 
 
◆ GetCenterPoint()
  
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          | Vector3 ManoMotion.SimpleGrabber.GetCenterPoint | ( |  | ) |  |  | inlineprivate | 
 
 
◆ GrabObject()
  
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          | void ManoMotion.SimpleGrabber.GrabObject | ( |  | ) |  |  | inlineprivate | 
 
 
◆ MoveObject()
  
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          | void ManoMotion.SimpleGrabber.MoveObject | ( |  | ) |  |  | inlineprivate | 
 
 
◆ OnDrawGizmos()
  
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          | void ManoMotion.SimpleGrabber.OnDrawGizmos | ( |  | ) |  |  | inlineprivate | 
 
 
◆ Update()
  
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          | void ManoMotion.SimpleGrabber.Update | ( |  | ) |  |  | inlineprivate | 
 
 
◆ UpdateGrabType()
  
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          | void ManoMotion.SimpleGrabber.UpdateGrabType | ( |  | ) |  |  | inlineprivate | 
 
 
◆ castRadius
  
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          | float ManoMotion.SimpleGrabber.castRadius = 0.05f |  | private | 
 
 
◆ fingerJoints
  
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          | int [] ManoMotion.SimpleGrabber.fingerJoints |  | private | 
 
 
◆ grabbedObject
  
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          | Transform ManoMotion.SimpleGrabber.grabbedObject |  | private | 
 
 
◆ grabTrigger
◆ grabType
  
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          | GrabType ManoMotion.SimpleGrabber.grabType |  | private | 
 
 
◆ handIndex
  
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          | int ManoMotion.SimpleGrabber.handIndex |  | private | 
 
 
◆ handInfo
  
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          | HandInfo ManoMotion.SimpleGrabber.handInfo |  | private | 
 
 
◆ isGrabbing
  
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          | bool ManoMotion.SimpleGrabber.isGrabbing |  | private | 
 
 
◆ lastGrabType
◆ releaseTrigger