Shows the camera as a background on a mesh in world space.
◆ Awake()
| void ManoMotion.Visualization.ManoVisualization.Awake |
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| ) |
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inlineprivate |
◆ LateUpdate()
| void ManoMotion.Visualization.ManoVisualization.LateUpdate |
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inlineprivate |
◆ backgroundDepth
| float ManoMotion.Visualization.ManoVisualization.backgroundDepth |
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private |
◆ backgroundMeshRenderer
| MeshRenderer ManoMotion.Visualization.ManoVisualization.backgroundMeshRenderer |
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private |
◆ manomotionGenericLayerPrefab
| MeshRenderer ManoMotion.Visualization.ManoVisualization.manomotionGenericLayerPrefab |
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private |
◆ noHandTexture
| Texture2D ManoMotion.Visualization.ManoVisualization.noHandTexture |
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private |
◆ showBackground
| bool ManoMotion.Visualization.ManoVisualization.showBackground |
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private |
◆ ShowBackground
| bool ManoMotion.Visualization.ManoVisualization.ShowBackground |
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getset |