◆ AssignNewCurrentCamera()
void CameraSystem.InputManagerAdjustable.AssignNewCurrentCamera |
( |
int |
cameraNumber | ) |
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inlineprivate |
◆ Awake()
void CameraSystem.InputManagerAdjustable.Awake |
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| ) |
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inlineprivate |
◆ FlipTextureHorizontal()
void CameraSystem.InputManagerAdjustable.FlipTextureHorizontal |
( |
ref Texture2D |
original | ) |
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inline |
Flips the texture Horizontaly
- Parameters
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original | the ref to the texture to filp |
◆ FlipTextureVertical()
void CameraSystem.InputManagerAdjustable.FlipTextureVertical |
( |
ref Texture2D |
orignal | ) |
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inline |
Flips the texture Verticaly.
- Parameters
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orignal | The ref to the texture to flip |
◆ GetCameraFrameInformation()
void CameraSystem.InputManagerAdjustable.GetCameraFrameInformation |
( |
| ) |
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inlineprotected |
Gets the camera frame pixel colors.
◆ HandleNewCameraDeviceSelected()
void CameraSystem.InputManagerAdjustable.HandleNewCameraDeviceSelected |
( |
int |
deviceNumber | ) |
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inlineprivate |
◆ InitializeManoMotionFrame()
void CameraSystem.InputManagerAdjustable.InitializeManoMotionFrame |
( |
| ) |
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inlineprivate |
Initializes the ManoMotion Frame and lets the subscribers of the event know of its information.
◆ OnApplicationFocus()
void CameraSystem.InputManagerAdjustable.OnApplicationFocus |
( |
bool |
hasFocus | ) |
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inlineprivate |
Stops processing when application is put to background.
- Parameters
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hasFocus | If application is running or is in background |
◆ OnApplicationPause()
void CameraSystem.InputManagerAdjustable.OnApplicationPause |
( |
bool |
pauseStatus | ) |
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inlineprivate |
Stops the processing if application is paused.
- Parameters
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pauseStatus | If application is paused or not |
◆ OnDisable()
void CameraSystem.InputManagerAdjustable.OnDisable |
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| ) |
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inlineprivate |
Stops the camera when disabled.
◆ OnEnable()
void CameraSystem.InputManagerAdjustable.OnEnable |
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inlineprivate |
Start the camera when enabled.
◆ ResizeManoMotionFrameResolution()
void CameraSystem.InputManagerAdjustable.ResizeManoMotionFrameResolution |
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int |
newWidth, |
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int |
newHeight |
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) |
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inlineprotected |
Sets the resolution of the currentManoMotion frame that is passed to the subscribers that want to make use of the input camera feed.
- Parameters
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newWidth | Requires a width value. |
newHeight | Requires a height value. |
◆ Start()
void CameraSystem.InputManagerAdjustable.Start |
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| ) |
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inlineprivate |
◆ StartCurrentCamera()
void CameraSystem.InputManagerAdjustable.StartCurrentCamera |
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inlineprivate |
◆ StopCurrentPlayingCamera()
void CameraSystem.InputManagerAdjustable.StopCurrentPlayingCamera |
( |
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inlineprivate |
Stop all cameras that might be playing.
◆ Update()
void CameraSystem.InputManagerAdjustable.Update |
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inlineprivate |
◆ currentIndex
int CameraSystem.InputManagerAdjustable.currentIndex |
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private |
◆ currentManoMotionFrame
◆ currentPlayingCamera
WebCamTexture CameraSystem.InputManagerAdjustable.currentPlayingCamera |
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private |
◆ isFrontFacingSceneario
bool CameraSystem.InputManagerAdjustable.isFrontFacingSceneario |
◆ isPaused
bool CameraSystem.InputManagerAdjustable.isPaused = false |
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private |
◆ STARTING_HEIGHT
const int CameraSystem.InputManagerAdjustable.STARTING_HEIGHT = 480 |
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staticprivate |
◆ STARTING_WIDTH
const int CameraSystem.InputManagerAdjustable.STARTING_WIDTH = 640 |
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staticprivate |
◆ webCamDevices
WebCamDevice [] CameraSystem.InputManagerAdjustable.webCamDevices |
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private |
The documentation for this class was generated from the following file: