Handles the visualization for the hand contour. More...
Public Member Functions | |
void | ShowContour () |
This will calculate the new ContourPoints and set the positions of the LineRenderer. More... | |
Private Member Functions | |
void | Start () |
If no linerenderer is set this will get the Linerenderer from the GameObject More... | |
Private Attributes | |
LineRenderer | contourLineRenderer |
Line renderer for drawing the hand contour. More... | |
TrackingInfo | trackingInfo |
ManoMotion Tracking information. More... | |
Vector3[] | newContourPoints = new Vector3[200] |
Vector3[] that will store modified contour points to show on screen More... | |
int | amountOfContourPoints |
The amount of contour points used for the contour each frame. More... | |
Handles the visualization for the hand contour.
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inline |
This will calculate the new ContourPoints and set the positions of the LineRenderer.
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inlineprivate |
If no linerenderer is set this will get the Linerenderer from the GameObject
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private |
The amount of contour points used for the contour each frame.
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private |
Line renderer for drawing the hand contour.
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private |
Vector3[] that will store modified contour points to show on screen
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private |
ManoMotion Tracking information.