Settings for "scenes" when using SceneSelection.
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float | Width [get, private set] |
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float | Height [get, private set] |
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Image | Image [get] |
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◆ Awake()
void ManoMotion.Demos.SceneOption.Awake |
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inlineprivate |
◆ Deselect()
virtual void ManoMotion.Demos.SceneOption.Deselect |
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inlinevirtual |
◆ Select()
virtual void ManoMotion.Demos.SceneOption.Select |
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inlinevirtual |
◆ UpdateSessionFeatures()
void ManoMotion.Demos.SceneOption.UpdateSessionFeatures |
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inlineprivate |
◆ baseColor
Color ManoMotion.Demos.SceneOption.baseColor |
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private |
◆ frontFacingCamera
bool ManoMotion.Demos.SceneOption.frontFacingCamera = false |
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private |
◆ image
Image ManoMotion.Demos.SceneOption.image |
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private |
◆ lockToLandscape
bool ManoMotion.Demos.SceneOption.lockToLandscape = false |
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private |
◆ OnDeselected
UnityEvent ManoMotion.Demos.SceneOption.OnDeselected |
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private |
◆ OnSelected
UnityEvent ManoMotion.Demos.SceneOption.OnSelected |
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private |
◆ processingType
◆ sceneParent
GameObject ManoMotion.Demos.SceneOption.sceneParent |
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private |
◆ selectedColor
Color ManoMotion.Demos.SceneOption.selectedColor |
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private |
◆ showSkeleton
bool ManoMotion.Demos.SceneOption.showSkeleton = true |
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private |
◆ Height
float ManoMotion.Demos.SceneOption.Height |
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getprivate set |
◆ Image
Image ManoMotion.Demos.SceneOption.Image |
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getprivate |
◆ Width
float ManoMotion.Demos.SceneOption.Width |
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getprivate set |