Settings for "scenes" when using SceneSelection.
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| float | Width [get, private set] |
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| float | Height [get, private set] |
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| Image | Image [get] |
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◆ Awake()
| void ManoMotion.Demos.SceneOption.Awake |
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| ) |
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inlineprivate |
◆ Deselect()
| virtual void ManoMotion.Demos.SceneOption.Deselect |
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| ) |
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inlinevirtual |
◆ Select()
| virtual void ManoMotion.Demos.SceneOption.Select |
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| ) |
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inlinevirtual |
◆ UpdateSessionFeatures()
| void ManoMotion.Demos.SceneOption.UpdateSessionFeatures |
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| ) |
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inlineprivate |
◆ baseColor
| Color ManoMotion.Demos.SceneOption.baseColor |
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private |
◆ frontFacingCamera
| bool ManoMotion.Demos.SceneOption.frontFacingCamera = false |
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private |
◆ image
| Image ManoMotion.Demos.SceneOption.image |
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private |
◆ lockToLandscape
| bool ManoMotion.Demos.SceneOption.lockToLandscape = false |
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private |
◆ OnDeselected
| UnityEvent ManoMotion.Demos.SceneOption.OnDeselected |
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private |
◆ OnSelected
| UnityEvent ManoMotion.Demos.SceneOption.OnSelected |
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private |
◆ processingType
◆ sceneParent
| GameObject ManoMotion.Demos.SceneOption.sceneParent |
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private |
◆ selectedColor
| Color ManoMotion.Demos.SceneOption.selectedColor |
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private |
◆ showSkeleton
| bool ManoMotion.Demos.SceneOption.showSkeleton = true |
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private |
◆ Height
| float ManoMotion.Demos.SceneOption.Height |
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getprivate set |
◆ Image
| Image ManoMotion.Demos.SceneOption.Image |
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getprivate |
◆ Width
| float ManoMotion.Demos.SceneOption.Width |
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getprivate set |