Manages the scene carousel.
◆ OnBeginDrag()
void ManoMotion.Demos.SceneSelection.OnBeginDrag |
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PointerEventData | eventData | ) |
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inline |
◆ OnEndDrag()
void ManoMotion.Demos.SceneSelection.OnEndDrag |
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PointerEventData | eventData | ) |
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inline |
◆ SetPosition()
void ManoMotion.Demos.SceneSelection.SetPosition |
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int | index | ) |
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inline |
◆ Snap()
void ManoMotion.Demos.SceneSelection.Snap |
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int | index | ) |
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inline |
◆ SnapToClosest()
void ManoMotion.Demos.SceneSelection.SnapToClosest |
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inlineprivate |
◆ Start()
void ManoMotion.Demos.SceneSelection.Start |
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inlineprivate |
◆ Update()
void ManoMotion.Demos.SceneSelection.Update |
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inlineprivate |
◆ content
RectTransform ManoMotion.Demos.SceneSelection.content |
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private |
◆ contentItemHeight
float ManoMotion.Demos.SceneSelection.contentItemHeight |
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private |
◆ contentItems
SceneOption [] ManoMotion.Demos.SceneSelection.contentItems |
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private |
◆ contentItemWidth
float ManoMotion.Demos.SceneSelection.contentItemWidth |
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private |
◆ currentIndex
int ManoMotion.Demos.SceneSelection.currentIndex = 0 |
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private |
◆ isHorizontal
bool ManoMotion.Demos.SceneSelection.isHorizontal = true |
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private |
◆ isSnapped
bool ManoMotion.Demos.SceneSelection.isSnapped = false |
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private |
◆ layoutGroup
HorizontalOrVerticalLayoutGroup ManoMotion.Demos.SceneSelection.layoutGroup |
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private |
◆ OnIndexSelected
UnityEvent<int> ManoMotion.Demos.SceneSelection.OnIndexSelected |
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private |
◆ scroll
ScrollRect ManoMotion.Demos.SceneSelection.scroll |
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private |
◆ snapForce
float ManoMotion.Demos.SceneSelection.snapForce = 200f |
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private |
◆ snapOnStart
bool ManoMotion.Demos.SceneSelection.snapOnStart = true |
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private |
◆ CalculatedIndex
float ManoMotion.Demos.SceneSelection.CalculatedIndex |
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getprivate |