Manages the scene carousel.  
◆ OnBeginDrag()
  
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          | void ManoMotion.Demos.SceneSelection.OnBeginDrag | ( | PointerEventData | eventData | ) |  |  | inline | 
 
 
◆ OnEndDrag()
  
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          | void ManoMotion.Demos.SceneSelection.OnEndDrag | ( | PointerEventData | eventData | ) |  |  | inline | 
 
 
◆ SetPosition()
  
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          | void ManoMotion.Demos.SceneSelection.SetPosition | ( | int | index | ) |  |  | inline | 
 
 
◆ Snap()
  
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          | void ManoMotion.Demos.SceneSelection.Snap | ( | int | index | ) |  |  | inline | 
 
 
◆ SnapToClosest()
  
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          | void ManoMotion.Demos.SceneSelection.SnapToClosest | ( |  | ) |  |  | inlineprivate | 
 
 
◆ Start()
  
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          | void ManoMotion.Demos.SceneSelection.Start | ( |  | ) |  |  | inlineprivate | 
 
 
◆ Update()
  
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          | void ManoMotion.Demos.SceneSelection.Update | ( |  | ) |  |  | inlineprivate | 
 
 
◆ content
  
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          | RectTransform ManoMotion.Demos.SceneSelection.content |  | private | 
 
 
◆ contentItemHeight
  
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          | float ManoMotion.Demos.SceneSelection.contentItemHeight |  | private | 
 
 
◆ contentItems
  
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          | SceneOption [] ManoMotion.Demos.SceneSelection.contentItems |  | private | 
 
 
◆ contentItemWidth
  
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          | float ManoMotion.Demos.SceneSelection.contentItemWidth |  | private | 
 
 
◆ currentIndex
  
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          | int ManoMotion.Demos.SceneSelection.currentIndex = 0 |  | private | 
 
 
◆ isHorizontal
  
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          | bool ManoMotion.Demos.SceneSelection.isHorizontal = true |  | private | 
 
 
◆ isSnapped
  
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          | bool ManoMotion.Demos.SceneSelection.isSnapped = false |  | private | 
 
 
◆ layoutGroup
  
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          | HorizontalOrVerticalLayoutGroup ManoMotion.Demos.SceneSelection.layoutGroup |  | private | 
 
 
◆ OnIndexSelected
  
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          | UnityEvent<int> ManoMotion.Demos.SceneSelection.OnIndexSelected |  | private | 
 
 
◆ scroll
  
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          | ScrollRect ManoMotion.Demos.SceneSelection.scroll |  | private | 
 
 
◆ snapForce
  
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          | float ManoMotion.Demos.SceneSelection.snapForce = 200f |  | private | 
 
 
◆ snapOnStart
  
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          | bool ManoMotion.Demos.SceneSelection.snapOnStart = true |  | private | 
 
 
◆ CalculatedIndex
  
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          | float ManoMotion.Demos.SceneSelection.CalculatedIndex |  | getprivate |