Handle the linerenderers between the skeleton joints.
|
| Transform[] | nextJoint |
| | The joints that will be connected by the line renderer.
|
| |
|
| void | Start () |
| |
| void | LateUpdate () |
| |
| void | DrawOutJointLInes () |
| | Draws out the skeleton with line renderers. if useWrist is true it will need one extra postion, and if usePalm is true it will use two extra positions.
|
| |
◆ DrawOutJointLInes()
| void ManoMotion.DrawLineBetweenJoints.DrawOutJointLInes |
( |
| ) |
|
|
inlineprivate |
◆ LateUpdate()
| void ManoMotion.DrawLineBetweenJoints.LateUpdate |
( |
| ) |
|
|
inlineprivate |
◆ Start()
| void ManoMotion.DrawLineBetweenJoints.Start |
( |
| ) |
|
|
inlineprivate |
◆ lineRenderer
| LineRenderer ManoMotion.DrawLineBetweenJoints.lineRenderer |
|
private |
◆ nextJoint
| Transform [] ManoMotion.DrawLineBetweenJoints.nextJoint |
◆ usePalm
| bool ManoMotion.DrawLineBetweenJoints.usePalm |
|
private |
◆ useWrist
| bool ManoMotion.DrawLineBetweenJoints.useWrist |
|
private |