ManoMotion Unity SDK 2.0
SDK documentation
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ManoMotion.DrawLineBetweenJoints Class Reference

Handle the linerenderers between the skeleton joints.

Inheritance diagram for ManoMotion.DrawLineBetweenJoints:

Public Attributes

Transform[] nextJoint
 The joints that will be connected by the line renderer.
 

Private Member Functions

void Start ()
 
void LateUpdate ()
 
void DrawOutJointLInes ()
 Draws out the skeleton with line renderers. if useWrist is true it will need one extra postion, and if usePalm is true it will use two extra positions.
 

Private Attributes

LineRenderer lineRenderer
 
bool useWrist
 Set to true if the joints is the wrist.
 
bool usePalm
 Set to true if the joints is palm.
 

Member Function Documentation

◆ DrawOutJointLInes()

void ManoMotion.DrawLineBetweenJoints.DrawOutJointLInes ( )
inlineprivate

◆ LateUpdate()

void ManoMotion.DrawLineBetweenJoints.LateUpdate ( )
inlineprivate

◆ Start()

void ManoMotion.DrawLineBetweenJoints.Start ( )
inlineprivate

Member Data Documentation

◆ lineRenderer

LineRenderer ManoMotion.DrawLineBetweenJoints.lineRenderer
private

◆ nextJoint

Transform [] ManoMotion.DrawLineBetweenJoints.nextJoint

◆ usePalm

bool ManoMotion.DrawLineBetweenJoints.usePalm
private

◆ useWrist

bool ManoMotion.DrawLineBetweenJoints.useWrist
private