|  | ManoMotion Unity SDK 2.0
    SDK documentation | 
| Classes | |
| struct | ManoMotion.GestureInfo | 
| Information about the gesture performed by the user.  More... | |
| Namespaces | |
| namespace | ManoMotion | 
| Enumerations | |
| enum | ManoMotion.ManoClass { ManoMotion.NO_HAND = -1 , ManoMotion.GRAB_GESTURE = 0 , ManoMotion.PINCH_GESTURE = 1 , ManoMotion.POINTER_GESTURE = 2 } | 
| Manoclass is the core block of the Gesture Classification. This value will be continuously updated based on the hand detection on a give frame.  More... | |
| enum | ManoMotion.HandSide { ManoMotion.None = -1 , ManoMotion.Backside = 0 , ManoMotion.Palmside = 1 } | 
| The HandSide gives the information of which side of the hand is being detected with respect to the camera.  More... | |
| enum | ManoMotion.ManoGestureTrigger { ManoMotion.NO_GESTURE = -1 , ManoMotion.CLICK = 1 , ManoMotion.GRAB_GESTURE = 4 , ManoMotion.DROP = 8 , ManoMotion.PICK = 7 , ManoMotion.SWIPE_LEFT = 1001 , ManoMotion.SWIPE_RIGHT = 1000 , ManoMotion.SWIPE_DOWN = 1003 , ManoMotion.SWIPE_UP = 1002 , ManoMotion.RELEASE_GESTURE = 3 } | 
| Trigger Gestures are a type of Gesture Information retrieved for a given frame when the user perfoms the correct sequence of hand movements that matches to their action.  More... | |
| enum | ManoMotion.ManoGestureContinuous { ManoMotion.NO_GESTURE = -1 , ManoMotion.HOLD_GESTURE = 1 , ManoMotion.OPEN_HAND_GESTURE = 2 , ManoMotion.OPEN_PINCH_GESTURE = 3 , ManoMotion.CLOSED_HAND_GESTURE = 4 , ManoMotion.POINTER_GESTURE = 5 } | 
| Similar to Manoclass Continuous Gestures are Gesture Information that is being updated on every frame according to the detection of the hand pose.  More... | |
| enum | ManoMotion.LeftOrRightHand { ManoMotion.NO_HAND = -1 , ManoMotion.LEFT_HAND = 0 , ManoMotion.RIGHT_HAND = 1 } |