ManoMotion Unity SDK 2.0
SDK documentation
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GestureInfo.cs File Reference

Classes

struct  ManoMotion.GestureInfo
 Information about the gesture performed by the user. More...
 

Namespaces

namespace  ManoMotion
 

Enumerations

enum  ManoMotion.ManoClass { ManoMotion.NO_HAND = -1 , ManoMotion.GRAB_GESTURE = 0 , ManoMotion.PINCH_GESTURE = 1 , ManoMotion.POINTER_GESTURE = 2 }
 Manoclass is the core block of the Gesture Classification. This value will be continuously updated based on the hand detection on a give frame. More...
 
enum  ManoMotion.HandSide { ManoMotion.None = -1 , ManoMotion.Backside = 0 , ManoMotion.Palmside = 1 }
 The HandSide gives the information of which side of the hand is being detected with respect to the camera. More...
 
enum  ManoMotion.ManoGestureTrigger {
  ManoMotion.NO_GESTURE = -1 , ManoMotion.CLICK = 1 , ManoMotion.GRAB_GESTURE = 4 , ManoMotion.DROP = 8 ,
  ManoMotion.PICK = 7 , ManoMotion.SWIPE_LEFT = 1001 , ManoMotion.SWIPE_RIGHT = 1000 , ManoMotion.SWIPE_DOWN = 1003 ,
  ManoMotion.SWIPE_UP = 1002 , ManoMotion.RELEASE_GESTURE = 3
}
 Trigger Gestures are a type of Gesture Information retrieved for a given frame when the user perfoms the correct sequence of hand movements that matches to their action. More...
 
enum  ManoMotion.ManoGestureContinuous {
  ManoMotion.NO_GESTURE = -1 , ManoMotion.HOLD_GESTURE = 1 , ManoMotion.OPEN_HAND_GESTURE = 2 , ManoMotion.OPEN_PINCH_GESTURE = 3 ,
  ManoMotion.CLOSED_HAND_GESTURE = 4 , ManoMotion.POINTER_GESTURE = 5
}
 Similar to Manoclass Continuous Gestures are Gesture Information that is being updated on every frame according to the detection of the hand pose. More...
 
enum  ManoMotion.LeftOrRightHand { ManoMotion.NO_HAND = -1 , ManoMotion.LEFT_HAND = 0 , ManoMotion.RIGHT_HAND = 1 }