ManoMotion Unity SDK 2.0
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Session.cs File Reference

Classes

struct  ManoMotion.Session
 Information reagarding the sessions sent to the SDK every frame. More...
 
struct  ManoMotion.Features
 1 for using it and 0 for not using it, for skeleton it´s either 3d if 1 or 2d if 0. More...
 

Namespaces

namespace  ManoMotion
 

Enumerations

enum  ManoMotion.AddOn { ManoMotion.DEFAULT = 0 , ManoMotion.ARFoundation = 4 , ManoMotion.FrontFacing = 5 }
 This tells the SDK if you are using any add ons like ARFoundations. More...
 
enum  ManoMotion.SupportedOrientation {
  ManoMotion.UNKNOWN = 0 , ManoMotion.PORTRAIT = 1 , ManoMotion.PORTRAIT_UPSIDE_DOWN = 2 , ManoMotion.LANDSCAPE_LEFT = 3 ,
  ManoMotion.LANDSCAPE_RIGHT = 4 , ManoMotion.FACE_UP = 5 , ManoMotion.FACE_DOWN = 6 , ManoMotion.PORTRAIT_FRONT_FACING = 7 ,
  ManoMotion.PORTRAIT_UPSIDE_DOWN_FRONT_FACING = 8 , ManoMotion.LANDSCAPE_LEFT_FRONT_FACING = 9 , ManoMotion.LANDSCAPE_RIGHT_FRONT_FACING = 10
}
 Provides information regarding the different orientation types supported by the SDK. More...
 
enum  ManoMotion.Flags { ManoMotion.FLAG_IMAGE_SIZE_IS_ZERO = 1000 , ManoMotion.FLAG_IMAGE_IS_TOO_SMALL = 1001 , ManoMotion.ANDROID_SAVE_BATTERY_ON = 2000 }
 Provides additional information regarding the lincenses taking place in this application. More...