Component that can be used to check overlaps between the bounding box and 2D colliders.
◆ CalculateCenter()
Vector3 ManoMotion.BoundingBoxOverlap2D.CalculateCenter |
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BoundingBox | bb | ) |
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inlineprivate |
◆ CalculateSize()
Vector3 ManoMotion.BoundingBoxOverlap2D.CalculateSize |
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BoundingBox | bb | ) |
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inlineprivate |
◆ CheckIntersection()
void ManoMotion.BoundingBoxOverlap2D.CheckIntersection |
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| ) |
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inlineprivate |
◆ LateUpdate()
void ManoMotion.BoundingBoxOverlap2D.LateUpdate |
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inlineprivate |
◆ boundingBoxUI
◆ boundingBoxVisualization
RectTransform ManoMotion.BoundingBoxOverlap2D.boundingBoxVisualization |
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private |
◆ bounds
Bounds ManoMotion.BoundingBoxOverlap2D.bounds |
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private |
◆ canvas
RectTransform ManoMotion.BoundingBoxOverlap2D.canvas |
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private |
◆ isIntersecting
bool ManoMotion.BoundingBoxOverlap2D.isIntersecting = false |
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private |
◆ OnIntersection
UnityEvent<Collider2D[]> ManoMotion.BoundingBoxOverlap2D.OnIntersection |
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private |
◆ OnIntersectionStop
UnityEvent ManoMotion.BoundingBoxOverlap2D.OnIntersectionStop |
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private |