Awake() | ManoMotion.SkeletonManager | inlineprivate |
ChangeSkeletonModel(SkeletonModel skeleton) | ManoMotion.SkeletonManager | inlineprivate |
CreateOneEuroFilters() | ManoMotion.SkeletonManager | inlineprivate |
CreateSkeletonParent() | ManoMotion.SkeletonManager | inlineprivate |
depthFilterSetting | ManoMotion.SkeletonManager | private |
FadeSkeletonJoints(Renderer[] renderers, HandInfo handInfo) | ManoMotion.SkeletonManager | inlineprivate |
FadeTime | ManoMotion.SkeletonManager | privatestatic |
GetHandRotation(int handIndex) | ManoMotion.SkeletonManager | inline |
GetJoint(int handIndex, int jointIndex) | ManoMotion.SkeletonManager | inline |
GetJoints(int handIndex) | ManoMotion.SkeletonManager | inline |
handDepthFilters | ManoMotion.SkeletonManager | private |
handRotations | ManoMotion.SkeletonManager | private |
Instance | ManoMotion.SkeletonManager | static |
instance | ManoMotion.SkeletonManager | privatestatic |
joints | ManoMotion.SkeletonManager | private |
JointsLength | ManoMotion.SkeletonManager | privatestatic |
jointsSecond | ManoMotion.SkeletonManager | private |
OnDisable() | ManoMotion.SkeletonManager | inlineprivate |
OnEnable() | ManoMotion.SkeletonManager | inlineprivate |
OnSkeletonChanged | ManoMotion.SkeletonManager | static |
positionFilter | ManoMotion.SkeletonManager | private |
positionFilterSecond | ManoMotion.SkeletonManager | private |
positionFilterSetting | ManoMotion.SkeletonManager | private |
renderers | ManoMotion.SkeletonManager | private |
renderersSecond | ManoMotion.SkeletonManager | private |
ShouldShowSkeleton | ManoMotion.SkeletonManager | |
shouldShowSkeleton | ManoMotion.SkeletonManager | private |
skeletonConfidenceThreshold | ManoMotion.SkeletonManager | private |
skeletonModel | ManoMotion.SkeletonManager | private |
skeletonModelSecond | ManoMotion.SkeletonManager | private |
skeletonParent | ManoMotion.SkeletonManager | private |
skeletonPrefab2D | ManoMotion.SkeletonManager | private |
skeletonPrefab3D | ManoMotion.SkeletonManager | private |
Update() | ManoMotion.SkeletonManager | inlineprivate |
UpdateJointsOrientation(ref List< GameObject > listToModify, HandInfo handInfo, int handIndex) | ManoMotion.SkeletonManager | inlineprivate |
UpdateJointsPosition(ref List< GameObject > skeletonJoints, HandInfo handInfo, List< OneEuroFilter< Vector3 > > oneEuroFiltersToApply, OneEuroFilter< Vector2 > depthFilter) | ManoMotion.SkeletonManager | inlineprivate |